1/21/2024 0 Comments Op dnd homebrew racesNeither rule is great and both have shabby interactions with the Heavy keyword, but there it is. So that seems to be the two ways to let a Tiny creature wield a weapon without magic shenanigans - either it deals a flat 1 damage with no modifiers, or it deals "normal" damage and is at disadvantage. If ever you needed a reason to believe statblocks are error-prone, Sprite longswords are a quintessential example. Special mention: Sprite longswords are an especially egregious rules violation, as there's no plausible way the things could have +2 to hit.This suggests Sprites are obeying the rules, and they work like the size+ ones backwards with a minimum damage of 1, resulting in all Tiny weapons dealing 1 damage of the appropriate type, regardless of weapon stats, and ignoring stat modifiers. However, if we look at other Tiny creatures, a flat 1 damage is how their natural weapons generally work, regardless of dexterity - for example, both owls and poisonous snakes deal a flat 1 damage, ignoring their stat modifier. Neither the Quickling nor the Sprite make any sense, to be honest - Quicklings appear to be wielding a Small/Medium dagger with an inexplicable ability to not roll to hit with disadvantage, while Sprites have d1 Shortbows, as if their +4 Dex does nothing. The only Tiny weapon-wielders in the game are the Sprite, the Quickling, and a named NPC named Traxigor, but let's ignore Traxigor, he's very special and shouldn't set precedent.Hence, 2d6 -> 4d6 -> 6d6 -> 8d6 for a greatsword of Small/Medium, Large, Huge, and Gargantuan sizes. Each time you go meaningfully go up a category, a weapon's base damage should increment by one copy of itself.For size purposes, small = medium, so the different size categories are Tiny, Small/Medium, Large, Huge, Gargantuan.The rules for tiny weapons have to be constructed from studying the Monster Manual and reductively applying the DMG rules backwards, and you have to accept that monster statblocks are generally error-prone and never get errata, so your source material is suspect and it's within reason for a rule you come up with to only match some statblocks. The rules for large+ weapons are buried in the DMG on page 278. Also, the rules for scaling a weapon down don't exist, causing genuine problems like how a Quickling behaves absolutely nothing like a Sprite (the Quickling can't be wielding a "standard" dagger sized for Small/Medium PCs - it would be at disadvantage to attack, per DMG p278). Worse, most size change mechanics disobey the weapon dimension rules, which can be hand-waved with magic, but it means knowledge of them is less likely to be well-known. Weapon dimensions do matter, but the rule is buried. But I personally would find it ridiculous to have a pixie with 20 str and wielding a 1d8 longsword made for a human for example. 3e accounted for all that, even though it became really complex to manage, but 5e does not, for simplicity sake. It's already a problem that they have the same space as medium ones (which means that you cannot squeeze a medium creature, for example) and that their weapons are not dimensioned smaller, with smaller damage, and that they are not physically weaker. The truth is that the system does not work really well already for small creatures. But considering the fauna on these forums, there is a lot of abuse and I can guarantee that someone will find a way to make this OP, probably in a very silly way. On the one hand, I agree with you, it shouldn't be too bad, if your PCs behave. Phandelver and Below: The Shattered ObeliskĪnd what happens when you cast Enlarge/Reduce on a Tiny PC ? :p Mordenkainen Presents: Monsters of the Multiverse
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